A game-ready character showcase, rigged and animated.
Low poly count and hand-painted textures.
A 3D platformer prototype set on a fictional Australian Island that I worked on as lead artist/animator.
A platformer environment showcase that I solo developed, taking place in a fantasy Mesoamerican world.
A series of game-ready low poly assets made for a University course, for a hypothetical action game revolving around engineer insects fighting.