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Game Art

Shark Fry Cook

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A game-ready character showcase, rigged and animated.

Low poly count and hand-painted textures.

Vivid Tracks

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A 3D platformer prototype set on a fictional Australian Island that I worked on as lead artist/animator.

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Quetz Quest

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A platformer environment showcase that I solo developed, taking place in a fantasy Mesoamerican world.

Battle Bugs

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A series of game-ready low poly assets made for a University course, for a hypothetical action game revolving around engineer insects fighting.

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